Skyrim welcomes Kinect capabilities
| NEWS - VIDEOGAME NEWS |
It's time to crouch, lean and shout your way to victory...

It's hard to comprehend the success of The Elder Scrolls: Skyrim (often simply known as Skyrim). Mass critic appeal - including a five star review here; global recognition and praise; outstanding sales (Skyrim sales exceeded 3.4 million units in just two days!) - you name it...Skyrim has smashed it.
And yet, despite these remarkable achievements, we've barely scratched the surface of its appeal; Skyrim is a game one can invest 40-50 hours of solid gaming in, only to decide they don't like the path their warrior is taking and restart from the beginning (isn't that right, Adam Jeffreson?). Put simply, its appeal rests in the campaign's longevity.
So, one has to ask, how do you approve on a game that critics are calling "untouchable" and has a 96% score on Metacritic? Well, as this spirited YouTuber has shown, full motion control certainly adds to the experience:
I've followed this guy for a while now - his Dead Island and Bullet Storm mods are also worth a watch - but it is with this Skyrim modification that he has warranted his own news piece. The flawless transition from controller to Kinect is extraordinary - in seven minutes of video, KinectFAAST (as he's known) has demonstrated a lag-free, controller-free experience with full vocal recognition. While there's the occasional stuttered command or slow response, his movements are otherwise impeccably synced with that of his character.
For the time being, we must appease our desires via KinectFAAST's videos, but the thought of full motion control on a RPG is certainly an intriguing one. Imagine lip-syncing your way through an ocarina rendition...as Link himself - it's enough to make a grown man cry (with happiness, of course)...
See also:
The Elder Scrolls V: Skyrim review
The Elder Scrolls V: Skyrim, new live action trailer
20 minutes of The Elder Scrolls: Skyrim footage released
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